UnitySwiftKotlinReading this with an AI agent?Read this page as plain text instead: https://www.nianticspatial.com/docs/llms-api-unity/NianticSpatial.NSDK.AR.NavigationMesh.Utils.PositionToTile.txt — same content, easier to parse than this HTML, with each platform's steps kept separate.Every page in the current release follows the same pattern, so you can build the URL directly instead of fetching an index: a page at /api/unity/<page>/ is at /llms-api-unity/<page>.txt.For every page in this section, read https://www.nianticspatial.com/docs/llms-api-unity.txt; for every section of these docs, read https://www.nianticspatial.com/docs/llms.txt.←API Reference Return to API Reference index←packageNianticSpatial.NSDK.AR.NavigationMesh NianticSpatial.NSDK.AR.NavigationMesh←classUtils NianticSpatial.NSDK.AR.NavigationMesh.Utils Method PositionToTile PositionToTile Declaration public static Vector2Int PositionToTile(Vector3 position, float tileSize) Summary Converts a world position to grid coordinates. @param position Position to convert. @param tileSize Metric size of each tile in the grid. Parameters NameTypeSummarypositionVector3-tileSizefloat-
Converts a world position to grid coordinates.
@param position Position to convert.
@param tileSize Metric size of each tile in the grid.