UnitySwiftKotlinReading this with an AI agent?Read this page as plain text instead: https://www.nianticspatial.com/docs/llms-api-unity/NianticSpatial.NSDK.AR.NavigationMesh.Utils.FastFitPlane.txt — same content, easier to parse than this HTML, with each platform's steps kept separate.Every page in the current release follows the same pattern, so you can build the URL directly instead of fetching an index: a page at /api/unity/<page>/ is at /llms-api-unity/<page>.txt.For every page in this section, read https://www.nianticspatial.com/docs/llms-api-unity.txt; for every section of these docs, read https://www.nianticspatial.com/docs/llms.txt.←API Reference Return to API Reference index←packageNianticSpatial.NSDK.AR.NavigationMesh NianticSpatial.NSDK.AR.NavigationMesh←classUtils NianticSpatial.NSDK.AR.NavigationMesh.Utils Method FastFitPlane FastFitPlaneFits a plane to best align with the specified set of points. Declaration public static void FastFitPlane(Vector3[] points, out Vector3 position, out Vector3 normal) Summary Fits a plane to best align with the specified set of points. Parameters NameTypeSummarypointsVector3[]-positionVector3-normalVector3-
Fits a plane to best align with the specified set of points.