UnitySwiftKotlinReading this with an AI agent?Read this page as plain text instead: https://www.nianticspatial.com/docs/llms-api-unity/NianticSpatial.NSDK.AR.NavigationMesh.SpatialTree.GetElement.txt — same content, easier to parse than this HTML, with each platform's steps kept separate.Every page in the current release follows the same pattern, so you can build the URL directly instead of fetching an index: a page at /api/unity/<page>/ is at /llms-api-unity/<page>.txt.For every page in this section, read https://www.nianticspatial.com/docs/llms-api-unity.txt; for every section of these docs, read https://www.nianticspatial.com/docs/llms.txt.←API Reference Return to API Reference index←packageNianticSpatial.NSDK.AR.NavigationMesh NianticSpatial.NSDK.AR.NavigationMesh←classSpatialTree NianticSpatial.NSDK.AR.NavigationMesh.SpatialTree Method GetElement GetElement Declaration public bool GetElement(Vector2Int atPosition, out GridNode result) Summary Returns the grid node at the specified location if exists. @param atPosition The location of the grid node. @param result The element stored at the specified location. @returns True, if the grid node could be located. Parameters NameTypeSummaryatPositionVector2Int-resultGridNode-
Returns the grid node at the specified location if exists.
@param atPosition The location of the grid node.
@param result The element stored at the specified location.
@returns True, if the grid node could be located.