XRScanningSubsystem
↳ extends UnityEngine.SubsystemsImplementation.SubsystemWithProvider
Defines an interface for interacting with scanning functionality.
Declaration
public class XRScanningSubsystem : SubsystemWithProvider<XRScanningSubsystem, XRScanningSubsystemDescriptor, Provider>Remarks
This abstract class should be implemented by an XR provider and instantiated using the SubsystemManager to enumerate the available XRScanningSubsystemDescriptors.
Constructors
public XRScanningSubsystem()
Summary
Properties
| Name | Type | Summary |
|---|---|---|
| CurrentConfiguration | XRScanningConfiguration | Get or set configuration with |
Methods
| Name | Type | Summary |
|---|---|---|
| ComputeVoxels | void | Request a voxel buffer to be computed. This is an async operation that takes some time. Obtain the result with TryGetVoxels. "enableVoxels" must be set to true on the XRScanningConfiguration |
| DisposeVoxelBuffer | void | Dispose a voxel buffer previously obtained from TryGetVoxelBuffer |
| GetFrameCount | int | - |
| GetScanId | string | Get the current scan's ID. |
| GetState | ScanningState | Get the current state of the scanning subsystem. |
| GetVoxelSize | float | Get the current voxel size in meters. |
| SaveCurrentScan | void | Save the current scan. Recording will stop after save. ScanID will be reset. |
| TryGetRaycastBuffer | bool | Get the latest raycast textures. |
| TryGetVoxelBuffer | bool | Get latest computed voxel buffer. This then must be later disposed with DisposeVoxelBuffer |
Relationships
derived: NsdkScanningSubsystem
Constructor. Do not invoke directly; use the SubsystemManager
to enumerate the available XRScanningSubsystemDescriptors
and call Create on the desired descriptor.