UnitySwiftKotlinReading this with an AI agent?Read this page as plain text instead: https://www.nianticspatial.com/docs/llms-api-unity/NianticSpatial.NSDK.AR.Scanning.ARScanningManager.SaveScan.txt — same content, easier to parse than this HTML, with each platform's steps kept separate.Every page in the current release follows the same pattern, so you can build the URL directly instead of fetching an index: a page at /api/unity/<page>/ is at /llms-api-unity/<page>.txt.For every page in this section, read https://www.nianticspatial.com/docs/llms-api-unity.txt; for every section of these docs, read https://www.nianticspatial.com/docs/llms.txt.←API Reference Return to API Reference index←packageNianticSpatial.NSDK.AR.Scanning NianticSpatial.NSDK.AR.Scanning←classARScanningManager NianticSpatial.NSDK.AR.Scanning.ARScanningManager Method SaveScan SaveScan Declaration public async Task SaveScan() Summary Save the current scan. This stops any further recording immediately, and the coroutine finishes when the saving is fully complete. Please call GetFrameCount() to guarantee the scan has frames, as if it doesnt have any, the save will fail Do not disable the component or exit the app when this is in progress. The scan will not be saved correctly if this process is interrupted.
Save the current scan. This stops any further recording immediately, and the coroutine finishes when
the saving is fully complete.
Please call GetFrameCount() to guarantee the scan has frames, as if it doesnt have any, the save will fail
Do not disable the component or exit the app when this is in progress. The scan will not be saved correctly
if this process is interrupted.