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API Reference NianticSpatial.NSDK.AR.Occlusion NsdkOcclusionExtension

OcclusionTechnique


Declaration

public enum OcclusionTechnique

Fields

NameTypeSummary
static AutomaticOcclusionTechnique
The best occlusion technique is determined automatically.
static OcclusionMeshOcclusionTechnique
A transparent mesh is rendered in front of the camera to occlude virtual objects.
static ZBufferOcclusionTechnique
The depth texture is written to the z-buffer before opaque objects are rendered.