UnitySwiftKotlin←API Reference Return to API Reference index←packageNianticSpatial.NSDK.AR.Occlusion NianticSpatial.NSDK.AR.Occlusion←classNsdkOcclusionExtension NianticSpatial.NSDK.AR.Occlusion.NsdkOcclusionExtension Enum OcclusionTechnique OcclusionTechnique Declaration public enum OcclusionTechnique Fields NameTypeSummarystatic AutomaticOcclusionTechniqueThe best occlusion technique is determined automatically.static OcclusionMeshOcclusionTechniqueA transparent mesh is rendered in front of the camera to occlude virtual objects.static ZBufferOcclusionTechniqueThe depth texture is written to the z-buffer before opaque objects are rendered.