UnitySwiftKotlinReading this with an AI agent?Read this page as plain text instead: https://www.nianticspatial.com/docs/llms-api-unity/NianticSpatial.NSDK.AR.Occlusion.NsdkOcclusionExtension.AddSceneSegmentationSuppressionChannel.txt — same content, easier to parse than this HTML, with each platform's steps kept separate.Every page in the current release follows the same pattern, so you can build the URL directly instead of fetching an index: a page at /api/unity/<page>/ is at /llms-api-unity/<page>.txt.For every page in this section, read https://www.nianticspatial.com/docs/llms-api-unity.txt; for every section of these docs, read https://www.nianticspatial.com/docs/llms.txt.←API Reference Return to API Reference index←packageNianticSpatial.NSDK.AR.Occlusion NianticSpatial.NSDK.AR.Occlusion←classNsdkOcclusionExtension NianticSpatial.NSDK.AR.Occlusion.NsdkOcclusionExtension Method AddSceneSegmentationSuppressionChannel AddSceneSegmentationSuppressionChannelAdds a semantic segmentation channel to the collection of channels that are suppressed in the depth buffer. Declaration public bool AddSceneSegmentationSuppressionChannel(SceneSegmentationChannel channel) Summary Adds a semantic segmentation channel to the collection of channels that are suppressed in the depth buffer. Returns True if the channel was successfully added. Parameters NameTypeSummarychannelSceneSegmentationChannelSemantic segmentation channel to add
Adds a semantic segmentation channel to the collection of channels that are suppressed in the depth buffer.