UnitySwiftKotlinReading this with an AI agent?Read this page as plain text instead: https://www.nianticspatial.com/docs/llms-api-unity/NianticSpatial.NSDK.AR.NavigationMesh.NsdkNavMesh.IsOnNavMesh.txt — same content, easier to parse than this HTML, with each platform's steps kept separate.Every page in the current release follows the same pattern, so you can build the URL directly instead of fetching an index: a page at /api/unity/<page>/ is at /llms-api-unity/<page>.txt.For every page in this section, read https://www.nianticspatial.com/docs/llms-api-unity.txt; for every section of these docs, read https://www.nianticspatial.com/docs/llms.txt.←API Reference Return to API Reference index←packageNianticSpatial.NSDK.AR.NavigationMesh NianticSpatial.NSDK.AR.NavigationMesh←classNsdkNavMesh NianticSpatial.NSDK.AR.NavigationMesh.NsdkNavMesh Method IsOnNavMesh IsOnNavMeshChecks if a particular 3d position is on the NsdkNavMesh (within a certain threshold). Declaration public bool IsOnNavMesh(Vector3 position, float delta) Summary Checks if a particular 3d position is on the NsdkNavMesh (within a certain threshold). Returns true if the position provided is within delta meters of the NsdkNavMesh grid plane. Parameters NameTypeSummarypositionVector3The 3d position to check for.deltafloatThe threshold distance from the NsdkNavMesh to check against.
Checks if a particular 3d position is on the NsdkNavMesh (within a certain threshold).