UnitySwiftKotlinReading this with an AI agent?Read this page as plain text instead: https://www.nianticspatial.com/docs/llms-api-unity/NianticSpatial.NSDK.AR.MatrixUtils.RotationFromMatrix.txt — same content, easier to parse than this HTML, with each platform's steps kept separate.Every page in the current release follows the same pattern, so you can build the URL directly instead of fetching an index: a page at /api/unity/<page>/ is at /llms-api-unity/<page>.txt.For every page in this section, read https://www.nianticspatial.com/docs/llms-api-unity.txt; for every section of these docs, read https://www.nianticspatial.com/docs/llms.txt.←API Reference Return to API Reference index←packageNianticSpatial.NSDK.AR NianticSpatial.NSDK.AR←classMatrixUtils NianticSpatial.NSDK.AR.MatrixUtils Method RotationFromMatrix RotationFromMatrix Declaration public static Quaternion RotationFromMatrix(Matrix4x4 matrix) Summary Returns the rotation as a quaternion from a transform matrix @param matrix The matrix from which to extract the rotation. NoticeThis does not work on matrices with negative scale values. Parameters NameTypeSummarymatrixMatrix4x4-
Returns the rotation as a quaternion from a transform matrix
@param matrix The matrix from which to extract the rotation.