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Class ARDeviceMappingManager ARDeviceMappingManager↳ extends UnityEngine.XR.ARFoundation.SubsystemLifecycleManager
ARDeviceMappingManager can be used to create and manage maps on the local device.
Declaration
public class ARDeviceMappingManager : SubsystemLifecycleManager < XRDeviceMappingSubsystem , XRDeviceMappingSubsystemDescriptor , Provider >
Properties
Name Type Summary readonly IsMappingInProgress Read-only access Experimental: Behavior and availability not guaranteed! bool MappingSplitterMaxDistanceMeters Experimental: Behavior and availability not guaranteed! float MappingSplitterMaxDurationSeconds Experimental: Behavior and availability not guaranteed! float MappingTargetFrameRate Experimental: Behavior and availability not guaranteed! uint readonly RootAnchorPayload Read-only access Experimental: Behavior and availability not guaranteed! string
Methods
Name Type Summary ClearMap Experimental: Behavior and availability not guaranteed! void ExtractMapMetadataFromRootAnchor Experimental: Behavior and availability not guaranteed! bool StartMapping Experimental: Behavior and availability not guaranteed! void StopMapping Experimental: Behavior and availability not guaranteed! void TryGetMapData Experimental: Behavior and availability not guaranteed! bool
Events
Name Type Summary MapFinalized Experimental: Behavior and availability not guaranteed! Action < byte [ ] > MapUpdated Experimental: Behavior and availability not guaranteed! Action < byte [ ] >