Starts tracking locations specified by SetARLocations() or set in Unity Editor
Content authored as children of the ARLocation will be enabled once the ARLocation becomes tracked.
This will create digital content in the physical world.
If no locations were specified in SetARLocations(), requests will be made to attempt to track nearby
locations. In this case, multiple nearby locations may be targeted and the first one to successfully
track will be used.
Starts tracking locations specified by SetARLocations() or set in Unity Editor
Content authored as children of the ARLocation will be enabled once the ARLocation becomes tracked.
This will create digital content in the physical world.
If no locations were specified in SetARLocations(), requests will be made to attempt to track nearby
locations. In this case, multiple nearby locations may be targeted and the first one to successfully
track will be used.