Skip to main content
←API Reference ←com.nianticspatial.nsdk.playback ←PlaybackCamera

getProjectionMatrix


Declaration​

fun getProjectionMatrix( zNear: Float, zFar: Float, viewportWidth: Int, viewportHeight: Int, deviceDisplayOrientation: Orientation? = null ): FloatArray

Summary​

OpenGL-style projection matrix (column-major) from intrinsics for the given viewport and near/far.
Use with getViewMatrix to render 3D content aligned with the playback camera.