Display-oriented camera-to-world transform with Z rotation applied for the given orientation.
Sensor frame is landscape-right; portrait adds π/2, portrait-upside-down adds -π/2, landscape-left adds π.
Use for rendering so the camera matches on-screen orientation.
Display-oriented camera-to-world transform with Z rotation applied for the given orientation.
Sensor frame is landscape-right; portrait adds π/2, portrait-upside-down adds -π/2, landscape-left adds π.
Use for rendering so the camera matches on-screen orientation.