UnitySwiftKotlin←API Reference Return to API Reference index←packageNSDK NSDK←classPlaybackSession PlaybackSession Method run runStarts playback. The playback loop runs asynchronously on a background queue; frames are delivered on the main queue.... Declaration override func run(_ configuration: ARConfiguration, options: ARSession.RunOptions = []) Summary Starts playback. The playback loop runs asynchronously on a background queue; frames are delivered on the main queue. Configuration and options are ignored (playback uses the dataset's frame rate and content). Call pause() to stop.
Starts playback. The playback loop runs asynchronously on a background queue; frames are delivered on the main queue.
Configuration and options are ignored (playback uses the dataset's frame rate and content). Call
pause()to stop.