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API Reference NSDK PlaybackCamera

projectionMatrix

Returns a projection matrix for the given orientation and viewport, with the requested near/far planes....

Declaration

func projectionMatrix(for orientation: UIInterfaceOrientation, viewportSize: CGSize, zNear: CGFloat, zFar: CGFloat) -> simd_float4x4

Summary

Returns a projection matrix for the given orientation and viewport, with the requested near/far planes.
Built from intrinsics with orientation applied: portrait swaps fx/fy and dimensions; landscape-left flips principal point.