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API Reference NSDK NSDKSession

acquireMeshingSession

Returns the shared meshing session, creating it on first call....

Declaration

@MainActor func acquireMeshingSession() -> NSDKMeshingSession

Summary

Returns the shared meshing session, creating it on first call.
Subsequent calls return the same instance. The session is inactive until start() is
called. NSDKSession.update() will call update() on it automatically each frame once
it is started.
- Important: Must be called from the main thread.