Returns the view matrix (world-to-camera) for the given interface orientation.
Pass the current device orientation (e.g. from the window scene) so that rendering follows the device when rotated.
For both live and playback, the returned matrix matches the display-oriented camera transform.
Returns the view matrix (world-to-camera) for the given interface orientation.
Pass the current device orientation (e.g. from the window scene) so that rendering follows the device when rotated.
For both live and playback, the returned matrix matches the display-oriented camera transform.