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←API Reference ←NSDK ←NSDKCamera

viewMatrix


Declaration​

func viewMatrix(for orientation: UIInterfaceOrientation) -> simd_float4x4

Summary​

Returns the view matrix (world-to-camera) for the given interface orientation.
Pass the current device orientation (e.g. from the window scene) so that rendering follows the device when rotated.
For both live and playback, the returned matrix matches the display-oriented camera transform.

Parameters​

NameTypeSummary
orientationUIInterfaceOrientation
-