UnitySwiftKotlinReading this with an AI agent?Read this page as plain text instead: https://www.nianticspatial.com/docs/llms-api-swift/NSDK.NSDKCamera.method-projectPoint.txt — same content, easier to parse than this HTML, with each platform's steps kept separate.Every page in the current release follows the same pattern, so you can build the URL directly instead of fetching an index: a page at /api/swift/<page>/ is at /llms-api-swift/<page>.txt.For every page in this section, read https://www.nianticspatial.com/docs/llms-api-swift.txt; for every section of these docs, read https://www.nianticspatial.com/docs/llms.txt.←API Reference Return to API Reference index←packageNSDK NSDK←classNSDKCamera NSDKCamera Method projectPoint projectPoint Declaration func projectPoint(_ point: simd_float3, orientation: UIInterfaceOrientation, viewportSize: CGSize) -> CGPoint Summary Projects a 3D point in world space into 2D viewport coordinates (origin top-left, in pixels). Returns (-1, -1) if the point is behind the camera. Use with the same orientation and viewport size as rendering. Parameters NameTypeSummarypointsimd_float3-orientationUIInterfaceOrientation-viewportSizeCGSize-
Projects a 3D point in world space into 2D viewport coordinates (origin top-left, in pixels).
Returns (-1, -1) if the point is behind the camera. Use with the same orientation and viewport size as rendering.