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How to Set Up ARDK with the Universal Render Pipeline

Prerequisites​

Attention!

Meta Quest 3 has platform-specific requirements for developing with the Universal Render Pipeline (URP). More information and instructions can be found here.

Setting up URP with Lightship Occlusion​

Occlusions made using the ARFoundation AROcclusionManager will work out-of-the-box with just the ARBackgroundRendererFeature added, as in the ARFoundation instructions. However, when using the LightshipOcclusionExtension to enhance occlusions, you must also add a LightshipOcclusionExtensionFeature to your URP renderer. For more information, see How to Set Up Real-World Occlusion.