# RemoveAllAnchors Source: https://www.nianticspatial.com/docs/api/unity/NianticSpatial.NSDK.AR.XRSubsystems.XRVps2AnchorSubsystem.Provider.RemoveAllAnchors/ RemoveAllAnchors Stops tracking every anchor at once, without surfacing removed changes. --- ## Declaration public virtual void RemoveAllAnchors() #### Summary Stops tracking every anchor at once, without surfacing removed changes. ---