# GetSuppressionMaskTexture Source: https://www.nianticspatial.com/docs/api/unity/NianticSpatial.NSDK.AR.SceneSegmentation.ARSceneSegmentationManager.GetSuppressionMaskTexture/ GetSuppressionMaskTexture --- ## Declaration public Texture2D GetSuppressionMaskTexture(out Matrix4x4 samplerMatrix, Nullable cameraParams = null) #### Summary Retrieves the suppression mask texture, where each pixel contains a uint which can be used to interpolate between the predicted depth and the far field depth of the scene. This is useful for enabling smooth occlusion suppression. #### Returns The suppression mask texture, owned by the manager, if any. Otherwise, null. ### Parameters | Name | Type | Summary | | --- | --- | --- | | samplerMatrix | Matrix4x4 | A matrix that converts from viewport to image coordinates according to the latest pose. | | cameraParams | Nullable | Params of the viewport to sample with. Defaults to current screen dimensions if null. | ---