# Bounds Source: https://www.nianticspatial.com/docs/api/unity/NianticSpatial.NSDK.AR.NavigationMesh.Bounds/ Bounds Specifies an area in a top-down 2D grid using a square. --- ## Declaration public readonly struct Bounds : ValueType, IEquatable --- ## Constructors public Bounds(Vector2Int bottomLeft, int size) --- ## Properties | Name | Type | Summary | | --- | --- | --- | | readonly BottomLeft | Vector2Int | Returns the bottom left corner point (this is also the anchor of this square). | | readonly BottomRight | Vector2Int | Returns the bottom right corner point. | | readonly Center | Vector2Int | Returns the center of the square. | | readonly TopLeft | Vector2Int | Returns the top left corner point. | | readonly TopRight | Vector2Int | Returns the top right corner point. | --- ## Fields | Name | Type | Summary | | --- | --- | --- | | Size | int | The size of each side. | --- ## Methods | Name | Type | Summary | | --- | --- | --- | | ContainsPoint | bool | Returns true if the specified point is within bounds. | | DrawGizmos | void | - | | Equals | bool | - | | GetHashCode | int | - | | Intersects | bool | Returns true if the specified bounds overlap with this one. | --- ## Relationships implements: System.IEquatable