# NsdkStandaloneLoader Source: https://www.nianticspatial.com/docs/api/unity/NianticSpatial.NSDK.AR.Loader.NsdkStandaloneLoader/ NsdkStandaloneLoader > extends UnityEngine.XR.Management.XRLoaderHelper --- ## Declaration public class NsdkStandaloneLoader : XRLoaderHelper, INsdkInternalLoaderSupport --- ## Properties | Name | Type | Summary | | --- | --- | --- | | readonly NsdkMeshSubsystem | XRMeshSubsystem | The `XRMeshingSubsystem` whose lifecycle is managed by this loader. | | readonly NsdkOcclusionSubsystem | XROcclusionSubsystem | The `XROcclusionSubsystem` whose lifecycle is managed by this loader. | --- ## Methods | Name | Type | Summary | | --- | --- | --- | | CreateSubsystem | void | - | | Deinitialize | bool | Destroys each subsystem. | | DeinitializePlatform | bool | - | | DestroySubsystem | void | - | | GetLoadedSubsystem | T | - | | Initialize | bool | Initializes the loader. This is called from Unity when starting an AR session. | | InitializePlatform | bool | - | | InitializeWithNsdkHelper | bool | - | | IsPlatformDepthAvailable | bool | - | --- ## Relationships implements: NianticSpatial.NSDK.AR.Loader.INsdkInternalLoaderSupport