# projectionMatrix Source: https://www.nianticspatial.com/docs/api/swift/NSDK.NSDKCamera.method-projectionMatrix/ projectionMatrix --- ## Declaration func projectionMatrix(for orientation: UIInterfaceOrientation, viewportSize: CGSize, zNear: CGFloat, zFar: CGFloat) -> simd_float4x4 #### Summary Returns a projection matrix for the given orientation and viewport size, with optional near/far clipping. Pass the same orientation and viewport size used for the view matrix so that 3D content projects correctly. zFar > 0 uses a finite far plane; zFar <= 0 yields an infinite far plane (e.g. for skyboxes). ### Parameters | Name | Type | Summary | | --- | --- | --- | | orientation | UIInterfaceOrientation | - | | viewportSize | CGSize | - | | zNear | CGFloat | - | | zFar | CGFloat | - | ---