# getViewMatrix Source: https://www.nianticspatial.com/docs/api/kotlin/com.nianticspatial.nsdk.playback.PlaybackCamera.getViewMatrix/ getViewMatrix --- ## Declaration fun getViewMatrix(deviceDisplayOrientation: Orientation? = null): FloatArray #### Summary World-to-camera view matrix (column-major) for the given display orientation. Inverse of displayOrientedTransform. Pass to OpenGL/GLES as the view matrix. ---